Psychotherapists’ and patients’ attitudes towards Serious Games in psychotherapy in Canada

Title: Psychotherapists’ and patients’ attitudes towards Serious Games in psychotherapy in Canada

Description: Compared to Internet and mobile communications, video and computer games are underused for the treatment of mental illnesses. This also applies to Serious Games, i.e. interactive computer games that train cognitive or behavioral skills in a digital learning environment. Only few studies exist so far concerning the effectiveness of Serious Games in psychotherapeutic treatment. These have shown positive results (see Eichenberg & Schott, under review; Fleming et al., 2014). As yet, there is still limited knowledge regarding the acceptance and experience of Serious Games use in therapeutic settings on the national and international level, which leads to the following research question: Do psychotherapists and patients in Canada differ in their attitudes towards the use of Serious Games in psychotherapy?

Specifics: Study Population: People residing in Canada that are:
1. A minimum age of 18 currently undergoing psychotherapeutic treatment or have experienced it in the past
2. Psychotherapists or psychotherapists still in training

Participant Obligation: Fulfilling a 10-15 minute online survey (separate for psychotherapists and for patients) concerning the opinions on the application of Serious Games in the psychotherapeutic context in Canada

mental health clinician: https://www.surveymonkey.de/r/QPY7JW3

between the age of 18 and 85 and have experienced any form of psychological therapy: https://www.surveymonkey.de/r/QPWYSG2

Location: Online, Throughout Canada

Project lead: Dr. Annett Korner, Supervisor: Christiane Eichenberg,

Study Dates: January 2, 2020 to September 24, 2020